Final Fantasy Mystic Quest: Square's Flawed Attempt to Simplify Final Fantasy for the U.S. Market
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Final Fantasy Mystic Quest was made to appeal to U.S. audiences, so it simplified combat, abilities, and exploration compared to main Final Fantasy games.
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It stripped away choice, freedom, and complexity that defined Final Fantasy, resulting in a flawed, uninteresting game.
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Though a failure, Mystic Quest showed Final Fantasy's spirit of innovation, even if ideas didn't carry over to future titles.
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The game is a time capsule of when Square struggled in the U.S. and made radical changes to appeal to Western audiences.
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It represents an era of more experimentation before rising costs and risk-aversion limited innovation in the industry.