Game Accessibility Aims to Empower More Players, Not Compromise Challenge
-
Accessibility is about avoiding unnecessary mismatches between a player's capabilities and the barriers in a game. It helps anyone play games, not just disabled players.
-
Difficulty is relative and springs into existence when people interact with game barriers. Making a game accessible can actually keep challenges intact.
-
Games like Forza Motorsport, Street Fighter 6, and Star Wars Jedi Survivor show you can make games both accessible and challenging.
-
Accessibility provides options and alternatives, not simply an "easy mode." It's about making things easier, not necessarily easy.
-
The goal of accessibility is to give more player choice and autonomy, not take away from artistic vision or intended challenge.