Remaking a Classic's Pivotal Moment Risks Losing What Made It Great
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Aerith's death in the original FF7 was iconic and shocking due to its simplicity and emotional impact. Recreating this in a remake is nearly impossible.
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FF7 Rebirth creates a multiverse storyline to keep players guessing about Aerith's fate and bring in elements from various FF7 spinoffs.
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The meta-narrative works for fans but is alienating for newcomers, despite Square Enix claiming it's welcoming.
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When Aerith's death finally occurs, the multiverse makes it confusing rather than emotional. Ambiguity kills the moment's impact.
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Manipulating Aerith's fate seems a business decision to sell 3 games rather than serve the narrative. Rebirth shows the trouble with remaking stories - how to surprise fans who know what's coming.