Generative AI is starting to impact the animation and visual effects industry, with companies like Base Media exploring its potentials, but concerns about job security and copyright infringement remain.
The Alliance of Motion Picture and Television Producers has proposed guidelines for the usage of artificial intelligence (AI) and data transparency in the entertainment industry, stating that AI-created material cannot be considered literary or intellectually protected, and ensuring that credit, rights, and compensation for AI-generated scripts are given to the original human writer or reworker.
The use of copyrighted material to train generative AI tools is leading to a clash between content creators and AI companies, with lawsuits being filed over alleged copyright infringement and violations of fair use. The outcome of these legal battles could have significant implications for innovation and society as a whole.
Artificial intelligence (AI) is seen as a tool that can inspire and collaborate with human creatives in the movie and TV industry, but concerns remain about copyright and ethical issues, according to Greg Harrison, chief creative officer at MOCEAN. Although AI has potential for visual brainstorming and automation of non-creative tasks, it should be used cautiously and in a way that values human creativity and culture.
Three artists, including Kelly McKernan, are suing artificial intelligence (AI) companies for infringing on their copyrights by using their artwork to train image-generators without their consent, in a case that may set a precedent for how creators can protect their work from AI developers profiting off it.
Artificial intelligence (AI) has the potential to democratize game development by making it easier for anyone to create a game, even without deep knowledge of computer science, according to Xbox corporate vice president Sarah Bond. Microsoft's investment in AI initiatives, including its acquisition of ChatGPT company OpenAI, aligns with Bond's optimism about AI's positive impact on the gaming industry.
Sony Pictures Entertainment CEO, Tony Vinciquerra, believes that artificial intelligence (AI) is a valuable tool for writers and actors, dismissing concerns that AI will replace human creativity in the entertainment industry. He emphasizes that AI can enhance productivity and speed up production processes, but also acknowledges the need to find a common ground with unions concerned about job loss and intellectual property rights.
Indie Game Studios' imprint Stronghold Games has sparked controversy by using generative AI in the production of expansions for their popular board game Terraforming Mars, which has already raised over $1.3 million on Kickstarter. The use of AI in the game's development has raised concerns about copyright infringement and artist compensation, but the company sees the technology as a cost-saving and time-saving tool that can revolutionize the industry.
Artificial intelligence (AI) is being increasingly used in game development, with AI-generated characters and dialogues creating more immersive experiences, although its limitations mean that humans still play a crucial role, and game developers believe AI will never be able to replace the unique combination of story, art, sound, and overall experience that games offer, while the use of AI in translation tasks in the gaming industry is leading to lower pay for translators and a decline in translation quality, causing concerns among professionals in the field.
Game developers in Japan, such as Koei Tecmo Games, are cautious about integrating generative AI and virtual reality/augmented reality headsets into their products due to challenges and copyright concerns, despite recognizing the potential benefits in game development.
FryxGames CEO defends the use of AI in Terraforming Mars project but announces that the company's next board game will not include AI, highlighting the ethical and copyright concerns of using AI in artwork.