Dungeons & Dragons Playtest Includes Major Changes to Critical Hits, Inspiration, Rests, Character Creation, and Initiative
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Critical hits and failures have been changed to be automatic successes and failures on a natural 20 or 1, adding excitement to rolls.
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Inspiration can stack up to 4 points to allow more chances to reroll non-combat checks.
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Short rests are limited to 2 per day but heal 50% HP, making each encounter feel more threatening.
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Racial ability score bonuses are more flexible, allowing players to customize their characters more.
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Initiative has been simplified, allowing allies to take turns together and coordinate attacks.