Baldur's Gate 3 NPCs Walk into Obvious Dangers Due to Limited AI
- Baldur's Gate 3 NPCs sometimes walk into obvious traps or dangers set by the player.
- This happens because the NPC AI isn't as sophisticated as the game's overall systems.
- A player gave an example of Minsc walking into deadly blade barrier spikes after a cutscene.
- Jaheira then threatened the player for letting Minsc die.
- Players hope future updates will improve NPC pathfinding AI to avoid these issues.