Helldivers Players Fail to Liberate Planets, Blame Lack of Coordination and Unclear Objectives
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Helldivers 2 players were making progress liberating planets against the Automatons, but a surprise twist forced them to choose between two planets. They didn't mobilize enough forces to liberate either.
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High Command blamed the failure on "diverted bugdivers and creekers" - 35% of players were occupied fighting bugs, and 25% were stuck battling on Malevelon Creek.
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The planet Ubanea was 95% liberated before it fell. High Command said another few hours could have completed it.
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Some players blamed developer Arrowhead for not clearly depicting supply lines between planets that need to be liberated.
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Players do have the overpowered Quasar Cannon Stratagem, which many are already asking Arrowhead not to nerf.