Bethesda's new RPG, Starfield, utilizes procedural generation to create over a thousand explorable planets, but this approach leads to dull and repetitive gameplay, highlighting the need for a balance between AI-generated content and hand-crafted design.
Starfield, the new Xbox and PC exclusive from Bethesda and Microsoft, is a massive space RPG with impressive features but also creepy NPC crowds that stare at players with uncanny and terrifying stares.
Bethesda's use of their proprietary Creation Engine for Starfield has sparked a discussion among players and game developers about whether the game would benefit from using newer technology like Epic's Unreal Engine, with developers arguing that the Creation Engine is tailored for open-world RPGs and has years of tech and tools built specifically for that genre.
Starfield, the biggest Xbox game of the year, is now available on Game Pass, and players are faced with the task of making important choices during character creation, including selecting a background and traits that will impact their gameplay style.
Bethesda's new game Starfield has received positive reviews but also criticism for bugs and visual detail, with a viral video comparing it to Cyberpunk 2077; however, Cyberpunk 2077's senior quest designer argues that the comparison is unfair and hypocritical.
Todd Howard dismisses complaints about poor PC optimization for Starfield, suggesting that players may need to upgrade their hardware for a better experience.
Starfield, the new game from Bethesda, features an infinite credit glitch and a handy spacesuit glitch for players to exploit.
Starfield, the new game from Bethesda Game Studios, has its fair share of bugs and glitches, including NPCs missing body parts, characters floating in the air, and NPCs wearing only bras and underwear.
Starfield, Bethesda's biggest game launch with over six million players in less than a week, sees players creating unbeatable ships and encountering amusing bugs despite Xbox execs claiming it to be the least buggy launch ever.
Sony writer, Alanah Pearce, faces backlash for covering Starfield on her personal platforms, but she argues that the "console war" doesn't exist in the game development industry.
Starfield, the newly released game by Bethesda, has been bombarded with negative reviews and review bombing on Metacritic, despite the generally positive reception and the game's high quality, possibly due to bitter trolls and unrealistic expectations.
Jim Stephanie Sterling, a well-known video game critic, gives Starfield a poor score of 4/10, citing repetitive gameplay, unimpressive graphics, and a lack of creative ambition, but acknowledging that it has some redeeming qualities.
Character customization in Starfield allows players to choose traits that contribute to their character's personality and provide unique gameplay experiences, such as a hilarious dialogue exchange where a guard is confused by repeating the same line, showcasing the game's vast scale and entertaining conversations with NPCs.
Starfield, the demanding PC game, is optimized for AMD GPUs and CPUs but not so much for Intel and Nvidia systems, leading to poorer performance on the latter platforms, according to experts at Digital Foundry.
Character creation is an integral part of Starfield, but players can change their character's appearance later in the game by visiting Enhance Clinics in major cities at the cost of 500 credits.
Starfield can be made more immersive by disabling floating markers, removing the crosshair, shutting off the music, turning off film grain intensity, and disabling dialogue subtitles, while mods can further enhance the game.
Players of Bethesda's recently released space RPG Starfield have been customizing their ships, with one player creating an impressive Arwing recreation from the Star Fox series, which has gained attention from the official Starfield social media account.
Bethesda has announced upcoming quality-of-life improvements and expanded graphical options for Starfield, starting with a hotfix to address bugs and stability, and following with features such as support for Nvidia's DLSS tech, an FOV slider, HDR customisation, and mod support in early 2024.
Larian Studios defends Bethesda against criticism, saying it's not true to suggest the developers lacked passion for Starfield, following comparisons between Baldur's Gate 3 and Starfield. Former Blizzard developer Mike Kern also attacked Bethesda, but Larian's director of publishing disagrees, calling it a disingenuous oversimplification of game development.
The writer expresses their disagreement with the implementation of New Game Plus in Starfield, as it forces players to lose all their progress and restart from scratch, which goes against the typical playstyle of Bethesda games.
Players in the game Starfield are using their creativity to recreate real-world landmarks and retail stores, such as Dollar General, within the game, allowing for unique and impressive references to pop culture, but they should be aware of the game's limitations in order to maximize its outpost-building features.
Starfield, a highly ambitious role-playing game from Bethesda Game Studios, is one of the best games ever developed by the company and a triumph for Microsoft, especially since it is available on Xbox Game Pass on its release day.
The Starfield HD reworked project mod by 'Halk Hogan' drastically improves the graphics of the game, enhancing textures, faces, and fire effects, resulting in a more realistic and visually appealing experience.
Bethesda released a small update for Starfield addressing minor bugs and performance issues, with a larger update in the works for future improvements and tweaks.
Bethesda scaled back the complexity of hazardous environments and afflictions in their upcoming game Starfield, opting for a more manageable and flavorful gameplay experience, according to the game's director Todd Howard. The enemy ship AI was also deliberately made less intelligent to avoid overly challenging space combat scenarios, but changes to the affliction system may be addressed in the future.
Bethesda has revealed that it made Starfield's environmental hazards less punishing by reducing the impact of extreme temperatures and radiation, making the effects more for flavor than genuine risk to players.
Bethesda had to tone down the atmosphere effects in Starfield and make them less punishing due to the complexity and annoyance it caused for players.
Despite its successful launch and high player count, Starfield has received lower scores from Steam players compared to previous Bethesda games, with complaints about stiff NPC facial animations, limited romanceable companions, repetitive content, and other gameplay issues. The studio has a history of releasing updates and DLC, so the game's score may improve over time.
Bethesda boss Todd Howard says that Starfield was intentionally made to be played for a long time based on the lessons they learned from previous games like Skyrim and Fallout.
Starfield, the highly anticipated space RPG by Bethesda, has received positive reviews but also faced criticism for its shallow narratives and repetitive environments, leaving some uncertain about its future success and whether it can match the enduring popularity of Skyrim and Fallout. However, with its vast scale, growing modding community, and planned updates and story expansions, Starfield's journey has only just begun.