Author Lingers in Skull and Bones' Peaceful Prologue, Yearns for Exploration Without Looting
• The author spent an hour in the prologue area of Skull and Bones but didn't leave it as the rest of the game was still installing
• The author often doesn't leave opening areas in games, using Scorn and its first puzzle as an example
• The author is reluctant to enter the wider world of Skull and Bones due to all the looting, progression, and live service elements
• The author imagines how nice it would be if Ubisoft made a peaceful, exploratory simulation game without all those elements
• The author hopes the merrymaking NPC pirates in the Skull and Bones prologue represent the developers finally able to relax after the game's long, troubled development