$125M Game Flops, Developer Blames Market Despite Ambitious Vision
- Immortals of Aveum cost $125 million to develop ($85M development, $40M marketing)
- The game sold very poorly compared to publisher projections
- Developers cite issues like excessive scope, not suited for current market
- One developer argues it delivered what gamers claim to want
- Layoffs show volatility of game industry, even with good management