Meta's avatars finally grow some legs
Meta's implementation of legs on avatars in the Quest software.
Key points:
- Avatars in the Quest software now have visible legs, but only in third-person view or when looking at a virtual mirror.
- The legs do not crouch in third-person view, which may result in awkward interactions.
- Legs are not yet available in the VR version of Horizon Worlds, and Meta has not updated its software development kit for external developers to utilize this feature.
![](https://s.yimg.com/uu/api/res/1.2/IYryy_0Pek55Dou.31wdtg--~B/Zmk9ZmlsbDtoPTYzMDtweW9mZj0wO3c9MTIwMDthcHBpZD15dGFjaHlvbg--/https://media-mbst-pub-ue1.s3.amazonaws.com/creatr-uploaded-images/2023-08/f6e3c150-46aa-11ee-bf4f-20baa720f341.cf.jpg)