Nintendo Crafts Rich, Physics-Driven World in Tears of the Kingdom Using New Multiplicative Gameplay Approach
• Nintendo wanted to create a physics-driven world in Tears of the Kingdom where unique interactions happen without dedicated implementation • The philosophy of "multiplicative gameplay" drove development, enhancing it with Link's Ultrahand ability to stick objects together • Solving issues like glitchy prototypes required making more items physics-driven, like changing how gates work • The developers experienced joy discovering unintended solutions to puzzles, similar to players solving shrines • The sound design uses voxel information to make a physics engine for sound that creates abstract noises players have no memory of creating