No Rest for the Wicked Takes Inspiration from Souls Games for Tactical Combat and Epic Boss Battles
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Combat in No Rest for the Wicked is inspired by Dark Souls and Monster Hunter - it's meant to be deliberate, tactical, and make every attack count.
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Weapons have unique movesets and rune abilities that allow for fighting game-style combos.
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There are 3 key resources to manage in combat health, stamina, and a dynamic "Focus" meter that powers special abilities.
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Boss battles are frantic, almost puzzle-like fights where you need to figure out and exploit boss weaknesses.
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The isometric perspective provides great readability for the Souls-like combat, bringing a thrill comparable to Elden Ring's epic scraps.