Unity Technologies has faced widespread backlash from the video game developer community after announcing a new pricing model that charges a fee based on game installations, rather than a revenue sharing model, leading to concerns about financial risks, impact on subscription services, charity bundles, piracy, and other successful models for smaller developers.
Game developers are criticizing Unity's new pricing model, called the Unity Runtime Fee, which will charge a small fee to developers each time their game built on Unity's engine is downloaded, with concerns raised about the impact on free-to-play games, charity bundles, and smaller indie developers.
Unity's decision to charge developers per installation of their game on their game engine has caused uproar and may lead to developers switching platforms, potentially jeopardizing Unity's future.
Unity has reversed its controversial pricing scheme after facing backlash from users, with a new policy that is more favorable for independent developers and eliminates the runtime fee for current versions of Unity.
Unity, the video game company, has faced backlash and confusion after making changes to their fee structure and responding to concerns in a baffling manner, leaving their behavior and future actions uncertain.
Unity Technologies has apologized for the "confusion and angst" caused by its controversial pricing scheme and has made revisions to some of its terms, but many developers in the community believe it is not enough.
Game engine developer Unity faced backlash from developers after implementing a new fee structure that would charge for each game installation, but due to the negative response, the company rolled back its plans and made several changes to retain developers, although it may have still damaged Unity's reputation and may not significantly impact its financial situation.
Unity Technologies, a software company used by millions of game developers, faced backlash and threats from developers after proposing a new fee model that charges them every time someone installs their game, resulting in potential business-killing costs for popular games.