Miyazaki Defends Elden Ring's Open World as an Evolution of FromSoftware Design
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Some Elden Ring developers had concerns about shifting to an open world format, but Miyazaki says the goal was not a "traditional" open world game.
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Miyazaki compares his open world design philosophy to his approach to difficulty - it's about creating challenges and unknowns, not just freedom.
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The author is not a big fan of Elden Ring's open world and worries future FromSoft games will abandon their previous level design style.
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Miyazaki says the DLC will feature denser, more seamless level design combining open areas and legacy dungeons.
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Miyazaki defends Dark Souls 2's influence on Elden Ring's open-endedness and says it was key for carrying the series forward.