Starfield's Ending Was a Last-Minute Addition Due to Development Struggles
• Starfield's ending was conceived last-minute when developers realized the game lacked a satisfying finale
• The huge 500-person dev team made coordination difficult, causing them to overlook finishing the ending
• Lead quest designer had no time to create a finale, so went to lead level designer as a "panic button"
• Level designer came up with dimension-hopping idea to revisit old locations instead of making new ones
• Dimension-hopping ending was efficient but left some story threads hanging