Starfield, the new spacefaring RPG from Bethesda, features five major factions that players can join, each offering unique rewards, storylines, and missions.
Bethesda Game Studios' next big focus will be on Starfield, a gigantic game that offers hundreds of hours of role-playing adventure and will be supported by Bethesda for years to come, while The Elder Scrolls 6 is likely to take several more years to develop.
Microsoft CEO of Gaming, Phil Spencer, states that there is "huge demand" for the new Starfield video game, which is expected to be accessible to hundreds of millions of players across various devices.
The average player takes around 18 hours to complete the main quest in Starfield, with 49 hours needed to finish both the main quest and major side quests, according to How Long To Beat.
Starfield development chief Todd Howard responded to why Bethesda hadn't optimized Starfield for PC, stating that the game is running great and is a next-gen PC game, suggesting that players may need to upgrade their PCs to fully enjoy the game.
Starfield, the new game from Bethesda, features an infinite credit glitch and a handy spacesuit glitch for players to exploit.
Starfield, Bethesda's biggest game launch with over six million players in less than a week, sees players creating unbeatable ships and encountering amusing bugs despite Xbox execs claiming it to be the least buggy launch ever.
Starfield, Bethesda's new space RPG, has become a massive hit with six million players, but the absence of radio stations like in Fallout games has left players longing for immersive in-game music during exploration.
Starfield, the demanding PC game, is optimized for AMD GPUs and CPUs but not so much for Intel and Nvidia systems, leading to poorer performance on the latter platforms, according to experts at Digital Foundry.
The popularity of Bethesda's Starfield has led to a surge in No Man's Sky's success, with the game experiencing its "biggest month" ever after being available for seven years across multiple platforms.
Starfield is a game with a massive scale that allows players to explore over 1,000 planets, including the iconic planet Reach from the Halo universe, offering endless opportunities for exploration and discovery.
Bethesda's Starfield has become the developer's biggest game ever, with 10 million players since its launch in September, surpassing the popularity of previous titles like Fallout and The Elder Scrolls.
Bethesda's new game Starfield offers players 1000 planets to explore, but with many of these worlds generated by algorithm, the experience can feel predictable.
Bethesda has released an update for Starfield on Xbox Series X|S and PC, addressing performance and stability issues, as well as gameplay bugs.
Despite its successful launch and high player count, Starfield has received lower scores from Steam players compared to previous Bethesda games, with complaints about stiff NPC facial animations, limited romanceable companions, repetitive content, and other gameplay issues. The studio has a history of releasing updates and DLC, so the game's score may improve over time.
Bethesda boss Todd Howard says that Starfield was intentionally made to be played for a long time based on the lessons they learned from previous games like Skyrim and Fallout.
Starfield, the highly anticipated space RPG by Bethesda, has received positive reviews but also faced criticism for its shallow narratives and repetitive environments, leaving some uncertain about its future success and whether it can match the enduring popularity of Skyrim and Fallout. However, with its vast scale, growing modding community, and planned updates and story expansions, Starfield's journey has only just begun.
One player has fully surveyed 1,694 planets in the recently released game Starfield, exceeding Bethesda's claim of over 1,000 explorable planets.
Starfield, despite being a single-player game with a clear endpoint, continues to perform well on Xbox and Steam, ranking among the top played games and maintaining a consistent player count, debunking the narrative that it underdelivered or is underperforming.