Bethesda Simplifies Starfield's Planet Effects and Gear Requirements to Streamline Gameplay
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Starfield's planets originally had harsher environmental damage effects that were punitive.
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Bethesda "nerfed the hell out" of the status effect system to make it less complex and punishing.
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Effects now matter more for flavor than gameplay impact.
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Originally players would need different suits for different planets, but this was changed.
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Gunplay was kept as a key gameplay focus and tightly tuned compared to the toned down status effects.