The Inquisitor's Premise Undermined by Linear Gameplay and Technical Issues
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The Inquisitor has an interesting premise of playing a medieval church investigator hunting a vampire, but its linear structure limits the open-ended detective fantasy.
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The story and writing are fairly compelling, with an intriguing morally ambiguous religious backdrop, but technical issues sometimes undermine immersion.
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Gameplay relies too heavily on highlighting clues and objectives, removing the need for critical thinking during investigations.
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Action sequences like swordfights are too easy rather than tense, and conversations rarely seem to branch the story in new directions.
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Despite the great setting and ideas, The Inquisitor doesn't allow enough agency or challenges to fully deliver on its ambition.