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Starfield Planet Exploration Originally More Challenging, 'Nerfed' for Accessibility, Says Todd Howard

  • Todd Howard says planet exploration in Starfield was originally more complex and punitive. It has since been "nerfed" to be more streamlined.

  • Players would get "afflictions" like sprained ankles, lung damage, and frostbite from planet hazards. These now just cause annoyance.

  • The team explored having multiple spacesuits for different planet conditions. This was scrapped for simplicity.

  • Howard implies a harder "Survival mode" could be added later to bring back more consequences.

  • Starfield has been a huge hit, garnering over 10 million players for Bethesda's biggest launch ever.

ign.com
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Bethesda's new RPG, Starfield, utilizes procedural generation to create over a thousand explorable planets, but this approach leads to dull and repetitive gameplay, highlighting the need for a balance between AI-generated content and hand-crafted design.
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Bethesda development chief Todd Howard has highlighted the advantages of Starfield being exclusive to Xbox, emphasizing the ability to focus on one console and deliver a better product, similar to the brand association Nintendo enjoys with its first-party games.
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Starfield is a game with a massive scale that allows players to explore over 1,000 planets, including the iconic planet Reach from the Halo universe, offering endless opportunities for exploration and discovery.
The writer expresses their disagreement with the implementation of New Game Plus in Starfield, as it forces players to lose all their progress and restart from scratch, which goes against the typical playstyle of Bethesda games.
Bethesda's new game Starfield offers players 1000 planets to explore, but with many of these worlds generated by algorithm, the experience can feel predictable.
Starfield's side quests are disappointing and lack fun, resembling early MMO missions rather than the acclaimed masterpiece it was built up to be.
Bethesda's upcoming game Starfield may incorporate regular updates and content additions to maintain player engagement and encourage continued subscriptions, similar to the approach taken with Fallout 76 and No Man's Sky, in order to prevent players from canceling their Game Pass subscriptions.
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Bethesda has released an update for Starfield on Xbox Series X|S and PC, addressing performance and stability issues, as well as gameplay bugs.
Bethesda scaled back the complexity of hazardous environments and afflictions in their upcoming game Starfield, opting for a more manageable and flavorful gameplay experience, according to the game's director Todd Howard. The enemy ship AI was also deliberately made less intelligent to avoid overly challenging space combat scenarios, but changes to the affliction system may be addressed in the future.
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Bethesda had to tone down the atmosphere effects in Starfield and make them less punishing due to the complexity and annoyance it caused for players.
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