WoW Devs Reflect on PvP Events, Crafting Changes, and Anti-Boosting Efforts in Season of Discovery
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Season of Discovery PvP events have succeeded by getting more players fighting in zones, though objectives were secondary. Stranglethorn Vale was a deliberate departure to be more open world PvP focused.
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Bursty PvP damage and one-shots are being looked into, but the staggered leveling makes balancing tricky. More gear options are planned to help survival.
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Intuitive crafting changes that bring more professions into relevance are likely to continue into future raids and endgame PvE.
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Early measures against gold buying/selling and GDKP runs seem to be paying off, with less outcry now from the community.
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The development team is building modularly so Season of Discovery content and raids can potentially be reused in the future rather than lost.