Game-Based Learning Market Poised for Major Growth, Projected to Reach $62 Billion by 2030
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Global game-based learning market projected to reach $62 billion by 2030, with a 21% CAGR. Driven by enhanced learning outcomes and shift to online education.
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Market currently valued at $10.9 billion in 2021. Poised for expansion across education segments and corporate training.
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Technological advancements in VR, AI enriching game-based learning experiences. Opportunities for global reach beyond classrooms.
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Creation of high-quality educational games requires significant investment. Adoption barriers as some resist integrating games.
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Key players include Kahoot, Frontier Developments, Minecraft, Spin Master, Bublar Group, BreakAway Games, Gamelearn, Recurrence, Schell Games.