The global consumer electronics market is projected to reach $1.38 trillion by 2028, with smartphones driving growth and technology trends such as 5G networks, IoT, and sustainability shaping the market.
The global video game industry is expected to generate nearly $188 billion in revenue in 2023, with console sales driving the biggest revenue growth, and an increase in younger gamers contributing to the industry's growth; meanwhile, mobile game growth is expected to slow due to privacy-related challenges faced by developers.
The global virtual desktop infrastructure (VDI) market, valued at USD 15,728.37 million in 2022, is projected to reach over USD 63,196.45 million by 2030, growing at a CAGR of 19.3% due to factors such as the increasing adoption of VDI in organizations for scalable and customizable desktop solutions and the rising demand for cost-effective IT infrastructure.
The global mechanical keyboard market is expected to experience robust growth through 2032, driven by increasing adoption in gaming and programming, the rise of eSports, and advancements in switch technology and customizable features.
Nvidia's second-quarter results showcased its strong growth driven by AI and gaming, with a record-breaking $10.3 billion in revenue from data centers and a 22% increase in gaming revenue, indicating a promising future for the company in these sectors.
The Business Research Company's global market reports predict that the electrical and electronics market will reach $4,986.91 billion by 2027 with a compound annual growth rate (CAGR) of 7.5%, driven by innovations in electronics technology.
The Global Machine Learning Chips Market is expected to grow at a CAGR of 35.3% during the forecast period, with key players including AMD, Google, Intel, NVIDIA, Baidu, Qualcomm, Amazon, Xilinx, and Samsung.
The global Clinical Nutrition Products Market is expected to experience significant growth by 2031, with an estimated CAGR that will reach USD million.
The global games engine market is projected to reach USD 7.74 billion by 2031, growing with a CAGR of 13.9% during the forecast period, driven by technological advancements and improved infrastructure.
The use of crypto wallets is predicted to grow by $686 million by 2026, driven by the expansion of wireless networks, online transactions, and evolving regulations, according to market research firm Technavio, with the COVID-19 pandemic and the rise of play-to-earn games contributing to the increase in wallet creation. However, new regulations aimed at regulating cryptocurrencies could potentially slow down adoption.
Microsoft executives forecasted growth in gaming revenue driven by advertising and mobile purchases, as revealed in a mistakenly published court document related to their battle against the Federal Trade Commission over the Activision Blizzard acquisition. They projected gaming revenue to double to $36 billion in fiscal 2030, with advertising revenue expected to rise to $1.4 billion and mobile transactions revenue estimated to reach $2.6 billion by that year.