Unity Technologies has faced widespread backlash from the video game developer community after announcing a new pricing model that charges a fee based on game installations, rather than a revenue sharing model, leading to concerns about financial risks, impact on subscription services, charity bundles, piracy, and other successful models for smaller developers.
Unity's decision to charge developers per installation of their game on their game engine has caused uproar and may lead to developers switching platforms, potentially jeopardizing Unity's future.
Among Us, the popular game developed by Innersloth, may be temporarily pulled due to Unity's new installation fee policy, causing chaos and backlash in the gaming industry.
Game developers are boycotting Unity Technologies' ad platform in protest of the company's controversial engine pricing changes, which include charging developers beyond a certain success threshold on a per-install basis, leading to criticism and a pushback from the developer community.
Unity, the cross-platform game engine maker, is rolling back its plans to charge developers based on the number of installations and revenue after facing backlash from developers and receiving death threats.
Unity has announced that it will be changing its recently revealed fee structure in response to the backlash from developers, as they threaten defection to other game engines.
Unity is backtracking on its decision to charge developers a fee per game after reaching a certain annual turnover and runtimes, instead considering a tiering system with capped fees only for top tier customers.
Terraria developer Re-Logic condemns Unity's controversial install fee policy and pledges to donate $100,000 each to game engines Godot and FNA to support developers.
Unity has reversed its controversial pricing scheme after facing backlash from users, with a new policy that is more favorable for independent developers and eliminates the runtime fee for current versions of Unity.
Unity has learned from the feedback and backlash it received regarding its fee structure plans, and now considers stable licensing terms to be a key feature of the engine.
Unity, the video game company, has faced backlash and confusion after making changes to their fee structure and responding to concerns in a baffling manner, leaving their behavior and future actions uncertain.
Unity is pursuing a sustainable future by implementing a new fee structure that removes ongoing fees for free users and only applies fees to games that have reached certain revenue and engagement thresholds.
Unity has backtracked on its proposed runtime fee and implemented a new revenue-sharing scheme following backlash from the community and negative press, with the changes set to take effect in 2024.
Game engine developer Unity faced backlash from developers after implementing a new fee structure that would charge for each game installation, but due to the negative response, the company rolled back its plans and made several changes to retain developers, although it may have still damaged Unity's reputation and may not significantly impact its financial situation.
Unity Technologies, a software company used by millions of game developers, faced backlash and threats from developers after proposing a new fee model that charges them every time someone installs their game, resulting in potential business-killing costs for popular games.