Unity Technologies has faced widespread backlash from the video game developer community after announcing a new pricing model that charges a fee based on game installations, rather than a revenue sharing model, leading to concerns about financial risks, impact on subscription services, charity bundles, piracy, and other successful models for smaller developers.
Unity's decision to charge developers per installation of their game on their game engine has caused uproar and may lead to developers switching platforms, potentially jeopardizing Unity's future.
Unity has announced a new fee structure that will charge developers on a "per-install" basis after certain revenue and install thresholds are met, causing backlash from developers who previously enjoyed royalty-free licensing.
Among Us, the popular game developed by Innersloth, may be temporarily pulled due to Unity's new installation fee policy, causing chaos and backlash in the gaming industry.
Game developers are expressing frustration and concern over Unity's new Runtime Fees, which will impose charges based on the number of times a game built with the Unity engine is installed, ultimately impacting popular games and potentially causing financial strain on studios.
Game developers are boycotting Unity Technologies' ad platform in protest of the company's controversial engine pricing changes, which include charging developers beyond a certain success threshold on a per-install basis, leading to criticism and a pushback from the developer community.
Unity is backtracking on its new runtime fee policy after facing backlash from developers, promising to make changes to the policy and share an update soon.
Unity, the cross-platform game engine maker, is rolling back its plans to charge developers based on the number of installations and revenue after facing backlash from developers and receiving death threats.
Unity has announced that it will be changing its recently revealed fee structure in response to the backlash from developers, as they threaten defection to other game engines.
The leaked Xbox documents reveal that Microsoft may pay upwards of $300 million to secure games for Game Pass, shedding light on the significant financial impact of subscription services in the gaming industry.
Unity has reversed its controversial pricing scheme after facing backlash from users, with a new policy that is more favorable for independent developers and eliminates the runtime fee for current versions of Unity.
Unity has learned from the feedback and backlash it received regarding its fee structure plans, and now considers stable licensing terms to be a key feature of the engine.
Controversy surrounding game engine Unity's Runtime Fee policy has led to the cancellation of the planned Nintendo Switch port for the WipEout-style racer, BallisticNG, due to concerns about Unity's future plans and a perceived requirement from Nintendo to run Switch games on newer versions of Unity.
Unity is pursuing a sustainable future by implementing a new fee structure that removes ongoing fees for free users and only applies fees to games that have reached certain revenue and engagement thresholds.
Unity has backtracked on its proposed runtime fee and implemented a new revenue-sharing scheme following backlash from the community and negative press, with the changes set to take effect in 2024.
Game engine developer Unity faced backlash from developers after implementing a new fee structure that would charge for each game installation, but due to the negative response, the company rolled back its plans and made several changes to retain developers, although it may have still damaged Unity's reputation and may not significantly impact its financial situation.
Unity Technologies, a software company used by millions of game developers, faced backlash and threats from developers after proposing a new fee model that charges them every time someone installs their game, resulting in potential business-killing costs for popular games.